According to a report released on Monday by research firm Newzoo, video game consoles are poised to be the primary drivers of growth in the gaming market through 2027. The anticipated strong sales of Take-Two Interactive’s forthcoming Grand Theft Auto 6 and Nintendo’s next-generation Switch are key factors in this projection.
Significance of the Findings
The video game industry has been gradually recovering following a downturn experienced after the pandemic, which saw consumer spending on consoles and games decline due to economic uncertainty and persistent inflation.
This economic backdrop has led to significant challenges within the industry, including layoffs, studio closures, and the cancellation of projects as of 2024. However, analysts are optimistic that the releases of the new Switch and GTA 6—expected to launch in the summer and fall of this year—will invigorate the market.
The previous installment of Take-Two’s Grand Theft Auto series ranks among the most successful games ever, having sold over 210 million copies by December 2024. Meanwhile, Nintendo recently revised its sales forecasts downward for its current console in light of the upcoming model’s release.
Expert Insights
Emmanuel Rosier, director of market analysis at Newzoo, highlighted the impact of significant console releases such as Sony’s Spider-Man and God of War, stating that they are encouraging players to engage with their consoles more frequently. He noted that these high-profile games generally have less influence on the PC gaming sector, attributing this to PC gamers’ tendency to stick with older titles.
Market Projections
The forecast indicates that from 2024 to 2027, revenue from console software is projected to rise by seven percent, significantly outpacing the 2.6 percent growth expected for PC software. By 2027, console revenue is anticipated to constitute over 56 percent of the total software revenue from both PC and consoles, which is expected to reach $92.7 billion (approximately Rs. 8,03,109 crore).
Total gaming playtime increased by six percent last year, with the fourth quarter marking the highest level of playtime attributed to the launch of a new Call of Duty title from Activision Blizzard.
© Thomson Reuters 2025
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