Build a Rocket Boy, the studio behind MindsEye, has announced the initiation of a redundancy process that could lead to the departure of an unspecified number of employees. This decision follows the disappointing launch of the company’s first action game earlier this month, which players criticized for being plagued with bugs and performance problems.
Layoff Process Initiated by MindsEye Studio
In a statement released to the public, Build a Rocket Boy confirmed “internal changes” taking place at the studio. This announcement came shortly after IGN reported that a significant portion of the workforce might be laid off. While the company has not disclosed the exact number of employees affected, sources indicate that over 100 staff members may be at risk of redundancy.
“We can confirm that we have had to make the painful decision to notify our hardworking team of some internal changes at Build A Rocket Boy,” the statement read, as cited by IGN. “While we aim to reassign roles to as many impacted employees as possible, we are regrettably starting a formal consultation process that could lead to layoffs.
“This was not an easy decision, and we are dedicated to approaching this process with transparency, fairness, and respect for all of our employees. We plan to provide additional information to the team in the upcoming weeks.
Technical Challenges Faced by MindsEye
In the wake of these developments, Build a Rocket Boy has been actively working on hotfixes to address the technical setbacks encountered with MindsEye. To date, the studio has deployed two hotfixes that aim to resolve bugs and enhance performance across both PC and console platforms. In their statement, the developers indicated that the reorganization would support their efforts to roll out further updates for the game.
“The launch of MindsEye represents a significant milestone for Build a Rocket Boy, but we recognize that we have considerable work ahead of us to nurture our community in the years to come. The challenges we have encountered have only bolstered our determination, and while we are saddened by today’s decision and grateful to our incredible team, this transition allows us to concentrate on providing ongoing updates and performance enhancements for MindsEye, while paving the way for the long-term success of Build A Rocket Boy’s future goals,” the studio emphasized.
MindsEye made its debut on PC, PS5, and Xbox Series S/X on June 10, but received a negative response from players, who reported numerous technical difficulties and bugs. Following the game’s release, Build a Rocket Boy expressed its disappointment, stating they were “heartbroken” that players faced significant issues.