Ubisoft has confirmed that certain copies of Assassin’s Creed Shadows have been sold prematurely, referring to the situation as “unfortunate.” The publisher has cautioned that the gameplay clips circulating on social media do not reflect the final version of the game and is implementing measures to curb the dissemination of spoilers. This announcement follows reports of physical copies being available ahead of the scheduled launch on March 20, which led to unauthorized disclosures of gameplay and other details.
Ubisoft Addresses Early Release Issues
In a message shared via its social media accounts on Tuesday, Ubisoft stated, “We are aware players have accessed Assassin’s Creed Shadows ahead of its official release. The development team is still working on patches to prepare the experience for launch and any footage shared online does not represent the final quality of the game.”
The company expressed concern over the potential impact of leaks, saying, “Leaks are unfortunate and can diminish the excitement for players. We kindly ask you not to spoil the experience for others. Thank you to our community for already taking steps to protect everyone from spoilers.”
Ubisoft also teased that more “official surprises” would be unveiled in the upcoming weeks.
The leaks emerged over the weekend, with incidents reported of individuals purchasing physical copies through Facebook Marketplace. Some users who claimed to have played the game shared their experiences online, although many of these posts have since been taken down.
Despite these removals, leaked content continues to appear, with one post suggesting that Animus Anomalies, a mission type from previous Assassin’s Creed entries, would be returning in Shadows.
Assassin’s Creed Shadows is anticipated to launch on March 20 for PC, PS5, and Xbox Series S/X following two prior delays. Originally scheduled for a November 2024 release, the game was first postponed to February 14, 2025, to allow for further polishing. Last month, Ubisoft announced a second delay to incorporate player feedback into the final product.