Microsoft is gearing up to offer a suite of games that leverage its newly unveiled artificial intelligence (AI) model, designed to create 3D gaming environments, according to CEO Satya Nadella. Last week, the Xbox parent introduced Muse, an AI model capable of generating game visuals and controller actions to streamline game development. The company has been progressively incorporating AI into its gaming division over the past year, including the launch of an AI-driven chatbot for the Xbox platform in November 2024.
Nadella Discusses Muse
During a recent podcast episode, Nadella elaborated on the capabilities of the Muse AI model and indicated that Microsoft intends to offer a catalogue of games produced by this technology, which will soon be available for players.
“What excites me is that we’re going to have a catalogue of games that will utilize these models, or be generated by them, and then we’ll start playing these games,” Nadella explained on an episode of the Dwarkesh Podcast.
He recounted an experience when Phil Spencer first demonstrated Muse using an Xbox controller, noting that the model effectively processed input and generated corresponding output in a game-consistent manner.
Nadella described the debut of the Muse model as a “massive” milestone in technology, comparable to the launches of OpenAI’s ChatGPT or Sora. “This is kind of one such moment,” he remarked.
The CEO emphasized that Muse aims to generate games backed by gameplay data that ensures consistency and supports ongoing user modifications.
Microsoft revealed the World and Human Action Model (WHAM), branded as Muse, last week. This generative AI model has been developed by the company’s Research Game Intelligence and Teachable AI Experiences (Tai X) teams in partnership with Xbox Games Studios’ Ninja Theory, the creators of Senua’s Saga: Hellblade 2.
The tech giant states that Muse will assist game developers in the ideation phase and facilitate the creation of game visuals and controller interactions. The model was trained using extensive gameplay data sourced from Ninja Theory’s MOBA title, Bleeding Edge, released in 2020.